Author Topic: The Brotherwood of Concord  (Read 161 times)

Pero Anes

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The Brotherwood of Concord
« on: 24 November, 2018, 01:45:32 PM »
An influence group created to gather all those interested in promoting a power balance among nations.


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Manifest


Europe is being ravaged by mindless wars for years without end: there is no month without a battle or raid! Subjects and citizens of kingdoms and republics are unable to live their lives and build their communities in peace. Their endeavours are frequently interrupted, delayed or ended by raids, conquest and menaces. Many «die» along the way because they are angry and sick of wars. Nowadays, regents are being drawn more and more into wars based on religion and piracy.

Everyone who loves Medieval Europe must make a stand and do everything they can to influence regents, vassals, clergy and common people from all sides to support all game developing suggestions that make possible to play Medieval Europe with fun, making it a enticing game of strategy and management.

All those who are tired of wars without proper rules - or decharacterized by unrealistic and anachronic mechanisms - must come together under the banner of game improvement. The Brotherwood of Concord invites all courageous people to join it's ranks and make a stand: vote wisely all useful suggestions!

The Brotherwood of Concord will vote and promote all game suggestions that contribute to a greater power balance between warrings states and leagues.

If you want to have a voice, support The Brotherwood of Concord by voting and discussing our game improvement suggestions!


Our suggestions


Suggestion #88


War: blocking paths, boats and realistic raiding




The present suggestion is a development of suggestion number 80.

In order to avoid completely ridiculous and anachronic features like the 'paratroopers effect', i suggest that the movement of armies (that is, the movement of players who belong to a kingdom which is in a state of war) must obey to realistic mechanics, namely through diplomacy channels.

So, if this suggestion is implemented, players/armies can only move if all kingdoms/regents in their way to the battlefield allow them passage. If the neighbouring state are allies, the passage is free and automatic; if they are neutral, regents have to press some button in their royal castles to allow them passage; if they are hostile, there is no passage - like happens today.

This mechanism generates a healthy complexification of diplomacy - and a real possibility of protecting allies or neutral states. Why can't regent x bribe regent y to prevent an invasion from the armies of regent z? Or the other way around... This translates into more powerful ways of forming defensive blocs or leagues.

If blocked from land, players/armies can travel through the ocean, of course! But here the mechanics would also tottaly change: moving armies would require a boat (which would be built by carpenters; taking several weeks to make one, depending on the raw materials required and on the strenght of the carpenter and the level of his/her workshop) to travel. No boat, no invasion!

How can the game mechanics distinguish a soldier from a single traveller? It's simple: whenever a node/section of sea (or land) identifies more than one player of a kingdom in a state of war it would trigger the boat requirement (or the border crossing permission) and stop their movement.

And while travelling over the seas on a boat a hazard factor would work to make more difficult or more easy that trip: a 25% chance of a random shipwreck would apply at each «mare» (node or section of the seas). Wasn't this the case in the XIVth century?

Last but not least, raids should not be a tool for an anachronic practice of piracy by states - the XVIth century is still distant from ME's 'present', the 1300's!

To manage better this war tactic, raids could be lauched only from conquered regions (with an appointed vassal) against neighbouring regions by the region's vassal or the regent himself.

A raid could also be lauched from the capital of the attacking state, but it would take some days to a week (7 days) to come into effect (to open the battlefield), depending on the distance between the capital and the target region.

This new mechanics would balance things a bit: allowing more time to prepare and plan wars; allowing a more complex diplomacy; allowing more risk into war ventures; allowing the consumption of more raw materials (boats were made from wood, iron parts and tar jars, which involve carpentry, blacksmithy and herbalism); empowering both sides of the conflicts.

A slower 'war machine' is a guarantee of fun for all and wise strategy, replacing the easy way of things we have nowadays...

Please vote on this suggestion!


We also support the following suggestions:

# 80 - Local Wars

# 86 - Peaceful transaction of a region between Kingdoms

# 39 - Customization of the castle

# 85 - Add: Horses, Siege Weapons, Naval Battles

# 82 - Rebalance Health Care Kit Creation

# 36 - Enemy of the Law

Pero Anes

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« Last Edit: 03 December, 2018, 01:40:51 PM by Pero Anes »
Pero Anes

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Edgar Beckett

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Re: The Atheist Society
« Reply #1 on: 24 November, 2018, 07:59:44 PM »
I'd like to join!


Svatomir Brodnik

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Re: The Atheist Society
« Reply #2 on: 24 November, 2018, 08:10:03 PM »
Wow! President for 500 years before))) Excuse me but when was the election I missed something...

Freyia Varano

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Re: The Atheist Society
« Reply #3 on: 25 November, 2018, 01:38:02 AM »
Quote
The Atheist Society proposes itself to be a mediator in negotiations between warring kingdoms/religions.

The Atheist Society proposes the creation of a Council of All Kingdoms where regents, clergy and organizations such as The Atheist Society take a seat and negotiate non-aggression, alliance or peace treaties and rules of conflict in case war is inevitable.

And why, pray tell, would you consider this Society worthy of such a job? Why do you believe you would have the right to dictate what religious people would want?

How does being Atheist excludes you from wars? Most people involved in current wars are atheists.

Willhelm Tell

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Re: The Atheist Society
« Reply #4 on: 25 November, 2018, 04:27:42 AM »
I'm really interested to see how he will work :) I prepare popcorns (another anachronistic thing). Atheist should be deleted from the game, not encouraged. But anyway, show us your intentions.

Pero Anes

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Suggestion #88
« Reply #5 on: 02 December, 2018, 02:02:47 PM »
The present suggestion is a development of suggestion number 80.

In order to avoid completely ridiculous and anachronic features like the 'paratroopers effect', i suggest that the movement of armies (that is, the movement of players who belong to a kingdom which is in a state of war) must obey to realistic mechanics, namely through diplomacy channels.

So, if this suggestion is implemented, players/armies can only move if all kingdoms/regents in their way to the battlefield allow them passage. If the neighbouring state are allies, the passage is free and automatic; if they are neutral, regents have to press some button in their royal castles to allow them passage; if they are hostile, there is no passage - like happens today.

This mechanism generates a healthy complexification of diplomacy - and a real possibility of protecting allies or neutral states. Why can't regent x bribe regent y to prevent an invasion from the armies of regent z? Or the other way around... This translates into more powerful ways of forming defensive blocs or leagues.

If blocked from land, players/armies can travel through the ocean, of course! But here the mechanics would also tottaly change: moving armies would require a boat (which would be built by carpenters; taking several weeks to make one, depending on the raw materials required and on the strenght of the carpenter and the level of his/her workshop) to travel. No boat, no invasion!

How can the game mechanics distinguish a soldier from a single traveller? It's simple: whenever a node/section of sea (or land) identifies more than one player of a kingdom in a state of war it would trigger the boat requirement (or the border crossing permission) and stop their movement.

And while travelling over the seas on a boat a hazard factor would work to make more difficult or more easy that trip: a 25% chance of a random shipwreck would apply at each «mare» (node or section of the seas). Wasn't this the case in the XIVth century?

Last but not least, raids should not be a tool for an anachronic practice of piracy by states - the XVIth century is still distant from ME's 'present', the 1300's!

To manage better this war tactic, raids could be lauched only from conquered regions (with an appointed vassal) against neighbouring regions by the region's vassal or the regent himself.

A raid could also be lauched from the capital of the attacking state, but it would take some days to a week (7 days) to come into effect (to open the battlefield), depending on the distance between the capital and the target region.

This new mechanics would balance things a bit: allowing more time to prepare and plan wars; allowing a more complex diplomacy; allowing more risk into war ventures; allowing the consumption of more raw materials (boats were made from wood, iron parts and tar jars, which involve carpentry, blacksmithy and herbalism); empowering both sides of the conflicts.

A slower 'war machine' is a guarantee of fun for all and wise strategy, replacing the easy way of things we have nowadays...

Please vote on this suggestion!
« Last Edit: 02 December, 2018, 02:26:36 PM by Pero Anes »
Pero Anes

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Eddard Stark

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Re: The Brotherwood of Concord
« Reply #6 on: 02 December, 2018, 02:13:25 PM »
Nice suggestion! I like it xD Main question is,
After few months or a year, are you 200% sure that you won't bring modification to your own proposed idea?

When there was discussion about implementing 3v3 system, I asked the same question which was taken lightly. Now, our enemies show not enough enthusiasm anymore like they did in past few months.
Eddard Stark
Constable - Tsardom of Serbia
Treasurer - Tsardom of Serbia
Governor - Duchy of Croatia (Zagreb, Pecs, Somogi, Usora, Slavonia)
Duke - Zagreb | Baron - Belgrade
Drill Master - Belgrade

Pero Anes

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Re: The Brotherwood of Concord
« Reply #7 on: 02 December, 2018, 02:22:52 PM »
Nice suggestion! I like it xD Main question is,
After few months or a year, are you 200% sure that you won't bring modification to your own proposed idea?

When there was discussion about implementing 3v3 system, I asked the same question which was taken lightly. Now, our enemies show not enough enthusiasm anymore like they did in past few months.

Thanks!

Of course. If this suggestin generates constructive discussion i (we all) would be happy to improve it.
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Jerman Nemanjic

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Re: The Brotherwood of Concord
« Reply #8 on: 02 December, 2018, 03:00:14 PM »
kindly create a topic in suggestions board, suggestion link points here which is RP place therefore not proper for such stuff


Pero Anes

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Re: The Brotherwood of Concord
« Reply #9 on: 02 December, 2018, 03:26:40 PM »
kindly create a topic in suggestions board, suggestion link points here which is RP place therefore not proper for such stuff

I've posted Suggestion # 88 on the non-rp forum page.

But this discussion is also RP, so it belongs here too!

Many thaks for the suggestion Jerman.
Pero Anes

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